By Gerd Waloszek
Welcome to this column of brief, blog-like articles about various UI design topics – inspired by my daily work, conference visits, books, or just everyday life experiences.
As in a blog roll, the articles are listed in reverse chronological order.
See also the overviews of UI Design Blinks from the years 2010, 2011, and 2013.
This October, I revived an old design proposal of mine, and yesterday I inadvertently came across the implementation of something similar. "Am I too backwards-oriented, or was I sometimes ahead of my time?" I asked myself. Anyway, after having recovered from my surprise, I decided to write a UI Design Blink about my new discovery.
Recently, I reviewed Rachel Hinman's book, The Mobile Frontier, and in the course of the review, I came across a couple of books and links that, in my opinion, might help you too get a foothold in the new and exciting realm of mobile design. The topics covered comprise getting ready for mobile, responsive (Web) design, HTML5, and CCS3. All the books that I present here are recent e-book purchases. I have read, at least partially, all of them – for most of them I am still in the reading process. A colleague suggested some of the books to me. Most of the links that I provide here I have come across while preparing articles. All in all, I hope that my small collection of reading suggestions is helpful for you. ...
My recent review of Rachel Hinman's book, The Mobile Frontier, was my third review of an e-book. It was also the first one for which I used a tablet computer – an iPad – for reading and annotation. However, I wrote the review itself on different laptop computers. In the following, I would like to share some of my experiences in this endeavor. ...
I have been working with computers for decades, having started out preparing punch tapes and cards for input and taking home heaps of computer paper in the early 1970s. As the era of micro and personal computers dawned, I bought my first computers and was happy to finally have them on my desk for my own use. These computers already featured a keyboard and a screen and allowed me to handle them interactively through a command line interface (CLI). In the mid-80s, I eventually and somewhat reluctantly acquired my first computer with a graphical user interface (GUI), a demonstration model of the Apple Macintosh 128k. Over the years, my relatives, friends, and colleagues – actually, the whole world – joined me and other forerunners in buying computers with GUIs. Why did we all buy computers with GUIs? ...
My wife usually keeps a diary when we are on vacation. On our hiking tours, she now and then takes notes in it for later use. Because this is cumbersome and holds us up, years ago we experimented with a voice recorder. But we found it too awkward to handle for regular use. This year, we decided to buy a new one with better handling that also allows us to download the sound files to a computer. Regrettably, you cannot download files to the iPad, which I wanted to take with me to store photos. So we had to live with the limitation that the audio recorder cannot hold more than 199 audio files, regardless of how much memory they use. This UI Design Blink tells the story of how we got along with the device, its options, and its limitations. ...
IIn a previous UI Design Blink, I pointed to the design practice of arranging figures and explanatory text closely together, and justified it with the contiguity effect described by the cognitive load theory. However, the same theory's redundancy effect implies that this practice can be detrimental for users for whom a figure is self-explanatory. Therefore, I asked the obvious questions: "How can designers know in advance if their users are experts, casual users, ore mere beginners? And if designers do not know their audience, how can they address this dilemma?" In this UI Design Blink, I primarily focus on the second question and revive an – admittedly, old – design proposal.
In this UI Design Blink, I present a design principle that is based on a psychological effect – I will disclose its name below – and typically adhered to by designers. Sometimes, it is violated, though, because of, for example, what I once called "careless design." At the end of this blink, however, I will show that there are even cases, where designers should violate it because of another psychological effect. ...
This morning, a colleague of mine told me about Jeff Sauro's blog and provided me with a link to it. I soon learned that some other colleagues from our user research team also know Sauro and his blog articles on methodological topics. Therefore, I decided to add him to our people list and his blog to our list of design columns. ...
Yesterday, the postman finally delivered the first edition of Ben Shneiderman's classic textbook Designing the User Interface. This completed my Designing the User Interface collection – at least for the time being. I had ordered a used copy of the first edition from a book store, hoping that it would be the correct version. ...
When writing an article about Design Thinking, I hit on the question of how Design Thinking differs from other design disciplines, such as interaction design and my own domain, UI design. I offer my thoughts and observations along this question in this UI Design Blink.
In my review of the fifth edition of Ben Sheiderman's classic textbook, Designing the User Interface, I wrote:
Three editions of the book are lying in front of me as I write this review (I hope to acquire the first and second editions one day). They demonstrate that this book is not only a standard in itself but also an interesting resource for investigations into the history and changing orientation of the user interface design field and community. However, such an investigation would require access to all five editions, because the changes between editions are subtle and each edition has been updated to accommodate the current UI design topics and trends.
Yesterday, I became one step closer to fulfilling my hope of acquiring all five editions of the textbook: The postman delivered the second edition. ...
At the Interaction 2012 conference in Dublin, Ireland, I attended two presentations that both questioned the traditional HCI notion that users – of software and devices – have goals and do tasks. I assume that both authors positioned their presentations as "mild provocations" toward the design audience. Actually, I did not feel provoked by the presentations, but somewhat confused. In this UI Design Blink, I will explain why and also propose a "way out" of the confusion. ...
This blink continues my reports on my experiences in the new mobile world. My experiences have also introduced me to a "world" that I have avoided up to now: The cloud and its specific incarnation, Apple's iCloud. ...
During the Enjoy initiative at SAP (around 1999), I gave the Bridging the Gap presentation at the Enjoy forum. I did this in the hopes of helping designers and developers bridge the gap between specification and design, or, as I called it then, analysis and implementation. This "bridging" step has always seemed miraculous or mysterious to me, and I wanted to "demystify" (a hip word among designers at the moment) it at least a little. At that time, we collaborated with Cooper Interaction Design (today simply called Cooper), and we took the opportunity to ask them about the bridging "magic step". They more or less confirmed that some magic is indeed involved, and thus did not shed much light on the issue. ...
After five weeks of owning an Apple iPad, I think the time has come to give a first account of how I have used my new mobile device. As I already mentioned in a previous Design Blink, First Encounters with Gestures – Viewing Photos, one driving force behind buying an iPad was my need to store large numbers of photos during vacations. I therefore spent the very first days of my life with an iPad finding out how to store photos on the device and, even more importantly, how to retrieve and store them on my laptop computer. So I began my iPad encounter by using it as a "media device" and I have to admit that this hasn't changed much since. ...
In this UI Design Blink, I will report on my first experiences with my new iPad3. Not surprisingly, they deal with gestures – and also, not too surprisingly either, with viewing photos on it. One of my primary reasons for buying an iPad was to store and view photos on it during our vacations – and we take lots of photos. ...
Finally, it got me, or better, I got it, namely the iPad3. For a long time, I had refused to use any smart phones and tablet computers and to engage in gesture-based, mobile computing. Since the last weekend, however, my abstinence is over: I jumped on the bandwagon of mobile computing, which also brought me closer to social and cloud computing. Many people did not understand why I did not participate in the recent developments of mobile and social computing after so many years of "spearheading" computing trends. Now they can calm down again, I am – nearly – up-to-date again. ...
At the recent "Interaction 2012" conference in Dublin, Ireland, I attended a keynote by Amber Case. Case calls herself a "cyborg anthropologist" (and user experience designer) and started her keynote with a definition of cyborgs. The Wikipedia definition of cyborgs is perhaps a little easier to understand: "A cyborg, short for cybernetic organism, is a being with both biological and artificial (e.g. electronic, mechanical or robotic) parts. Case presented Steve Mann (from MIT) as a prototypical example of a cyborg. In 1981, he began wearing computers on his body to augment reality through a view-piece, called a "wearcam", strapped around his left eye. According to Case, this may have been one of the first examples of an extension to our mental selves. ...
When I was a student, a fellow student of architecture told me that he attended a lecture about "numeric aesthetics". I was surprised that such a topic existed at all and asked him to provide me with the lecture notes. When I looked at the notes, I was surprised again to encounter stuff that was familiar to me as a physics student: Numeric aesthetics has a lot in common with thermodynamics, and as I found out later, also with information theory (which made perfect sense to me). In my simple words, this approach was measuring order and disorder in visual scenes. This reminds me of my own behavior when placing objects on tables and shelves: I cannot stand when they lie around in an irregular, "chaotic" fashion. ...
Last Friday, Mads Soegaard from interaction-design.org notified me that there is another sneak preview on the HCI encyclopedia available for SAP Design Guild readers, namely Victor Kaptelinin's chapter on Activity Theory. Shortly thereafter, Mads announced another one, namely Albrecht Schmidt's chapter on Context-Aware Computing, and we agreed to feature the two previews in one combined UI Design Blink that would be published at the beginning of the following week. This implied, however, that I had to write the article on the weekend and that I had to tell my wife and my friends I would be busy that weekend writing it. And then I started trembling: If they would ask me what the article and the HCI encyclopedia chapters are about, how would I explain it to them? My solution was to write this article as an attempt to answer their potential questions. ...
My previous UI Design Blink about skyline graphs inspired a response and also a question from a reader. He sent me a 3D column chart and asked me my opinion about it. Because the graph contained the values for the columns, I was able to recreate the graph in Excel so that we are not confined to the original chart and its specific characteristics for the discussion here. ...
Sorry for the obvious title of this UI Design Blink, which was inspired by a paper presentation that I missed, entitled "Telling the Data Comparison Story Using A Skyline Graph (Instead of Two Pies)". Bill Caemmerer gave the presentation at the Interaction 2012 conference in Dublin in early February this year and introduced it with: "Just like every picture, every graph tells a story, or it should. Frequently the story we want to tell is a comparison to the past or to our plans, a 'what happened' story." ...
It's only February, yet Mads Soegaard, editor of the HCI encyclopedia, has already announced the second sneak preview into interaction-design.org for this year (and the fifth altogether). Mads writes: "We've hit a major milestone with our free educational materials: Our newest chapter is written by NY Times bestseller and Harvard professor Clayton Christensen." While he forgot to mention that the new chapter is entitled "Disruptive Innovation", he did not forget to send us the link to the sneak preview. ...
It looks as if the new year 2012 will start the same way as 2011 ended – with new additions to the HCI encyclopedia at interaction-design.org. Having returned from the holiday season, I found already a fresh e-mail in my inbox, in which Mads Soegaard, editor of the HCI encyclopedia, announced that they are preparing the publication of a new chapter, entitled "Affective Computing". And once again, they offer SAP Design Guild readers a sneak preview into the new chapter, which took Kristina Höök from Stockholm University, Sweden, 18 months to write. ...
Last Revision: 03/16/2014
Gerd Waloszek |
made by on a mac! |